Plants vs Zombies: Replanted features 49 primary plants in total. Players unlock 40 of these plants by completing the 50 levels of Adventure Mode across five stages (Day, Night, Pool, Fog, and Roof), while the remaining 9 plants are premium upgrades and special units purchased directly from Crazy Dave's Twiddydinkies shop for a combined cost of $98,000.

Collecting every plant in the game unlocks the Morticulturalist achievement, while cultivating all 39 standard varieties across the three Zen Garden areas unlocks the Enlightened achievement. Below is the complete roster breakdown, including base costs, unlock stages, combat roles, and key strategic synergies.

All 49 Plants in Plants vs. Zombies: Replanted

The following table lists every plant available in the Suburban Almanac, including base sun costs, cooldown recharge times, and unlock criteria verified from official game data and community guides.

Plant NameSun CostCooldownUnlock Stage / CostPrimary Function / Ability
Peashooter1007.5sLevel 1-1 StartFires single peas (20 damage) at approaching zombies.
Sunflower507.5sComplete Level 1-1Generates 25 sun every 24 seconds.
Cherry Bomb15050sComplete Level 1-2Instant 3x3 area explosive (1,800 damage).
Wall-nut5030sComplete Level 1-3Defensive wall with 4,000 HP to stall enemies.
Potato Mine2530sComplete Level 1-5Takes 15s to arm; detonates on contact (1,800 damage).
Snow Pea1757.5sComplete Level 1-6Shoots frozen peas that slow zombie movement by 50%.
Chomper1507.5sComplete Level 1-7Devours non-giant zombies whole; 42s chewing downtime.
Repeater2007.5sComplete Level 1-8Fires two peas in rapid succession per attack cycle.
Puff-shroom07.5sComplete Level 1-10Free short-range (3 tiles) attacker; sleeps in daytime.
Sun-shroom257.5sComplete Level 2-1Produces 15 sun initially; grows after 120s to produce 25 sun.
Fume-shroom757.5sComplete Level 2-2Piercing spore attack (4 tiles) that bypasses Screen Doors.
Grave Buster757.5sComplete Level 2-3Consumes tombstones over 4.5s to free planting tiles.
Hypno-shroom7530sComplete Level 2-5Mind-controls the eating zombie to fight for your side.
Scaredy-shroom257.5sComplete Level 2-6Long-range sniper; cowers when zombies enter a 1-tile radius.
Ice-shroom7550sComplete Level 2-7Freezes screen for 4s, followed by a 15s slow effect.
Doom-shroom12550sComplete Level 2-8Massive 25-tile explosion; leaves a crater for 180s.
Lily Pad257.5sComplete Level 2-10Water platform required to plant standard units in pool lanes.
Squash5030sComplete Level 3-1Slams down on adjacent targets, dealing 1,800 damage.
Threepeater3257.5sComplete Level 3-2Fires one pea across three adjacent horizontal lanes.
Tangle Kelp2530sComplete Level 3-3Aquatic single-target instakill that drags zombies under.
Jalapeno12550sComplete Level 3-5Clears a full horizontal row of fire and melts ice tracks.
Spikeweed1007.5sComplete Level 3-6Ground spikes dealing constant damage; punctures Zomboni tires.
Torchwood1757.5sComplete Level 3-7Ignites normal peas into Fire Peas (40 damage + splash).
Tall-nut12530sComplete Level 3-8Heavy barrier (8,000 HP); stops pole-vaulters and dolphins.
Sea-shroom030sComplete Level 3-10Free aquatic short-range mushroom; long cooldown.
Plantern2530sComplete Level 4-1Dispels fog in a wide radius; reveals Vasebreaker contents.
Cactus1257.5sComplete Level 4-2Fires spikes that stretch upwards to pop Balloon Zombies.
Blover1007.5sComplete Level 4-3Blows away all Balloon Zombies and clears fog for 24s.
Split Pea1257.5sComplete Level 4-5Shoots one pea forward and two peas backward.
Starfruit1257.5sComplete Level 4-6Fires star projectiles in 5 separate diagonal and straight paths.
Pumpkin12530sComplete Level 4-7External shell (4,000 HP) that encases and shields existing plants.
Magnet-shroom1007.5sComplete Level 4-8Removes metal armor, helmets, ladders, and pogo sticks.
Cabbage-pult1007.5sComplete Level 4-10Lobs cabbages (40 damage) over roof inclines and shields.
Flower Pot257.5sComplete Level 5-1Soil base required to place any plant on roof tiles.
Kernel-pult1007.5sComplete Level 5-2Lobs kernels (20 dmg) or butter (40 dmg, 25% chance to immobilize 4s).
Coffee Bean757.5sComplete Level 5-3Consumed to wake up nocturnal mushrooms during daytime levels.
Garlic507.5sComplete Level 5-5Diverts zombies that bite it into adjacent horizontal lanes.
Umbrella Leaf1007.5sComplete Level 5-6Deflects Bungee Zombies and Catapult basketballs in a 3x3 grid.
Marigold507.5sComplete Level 5-7Generates silver and gold coins periodically during play.
Melon-pult3007.5sComplete Level 5-8Lobs heavy melons dealing 80 impact damage plus 26 splash.
Gatling Pea25050sShop: $5,000Upgrade for Repeater; unleashes four peas per attack.
Twin Sunflower15050sShop: $5,000Upgrade for Sunflower; generates two 25-sun drops at once.
Gloom-shroom15050sShop: $7,500Upgrade for Fume-shroom; sprays 4 bursts around itself in 360°.
Cattail22550sShop: $10,000Upgrade for Lily Pad; launches homing spikes and pops balloons.
Winter Melon20050sShop: $10,000Upgrade for Melon-pult; adds 80 damage plus freezing splash.
Gold Magnet5050sShop: $3,000Upgrade for Magnet-shroom; automatically collects coins on screen.
Spikerock12550sShop: $7,500Upgrade for Spikeweed; deals double damage and withstands 3 hits.
Cob Cannon50050sShop: $20,000Requires two adjacent Kernel-pults; fires manual missiles (1,800 dmg).
ImitaterVariesVariesShop: $30,000Duplicates any base plant card to bypass standard reload cooldowns.

(Note: Wall-nut Bowling minigames also feature exclusive variants such as the Explode-O-Nut and Giant Wall-nut, while select Vasebreaker levels feature a Reverse Repeater. These temporary minigame variants do not take up permanent almanac seed slots).


Adventure Mode Plant Progression by Stage

Adventure Mode introduces you to new environmental obstacles and mechanics across five distinct stages. Each stage unlocks eight plants tailored to resolve specific lane threats.

Day Stage (Levels 1-1 through 1-10)

The opening front-yard stage provides natural falling sun (25 sun increments). The plants acquired here establish the game's core economy, frontline defense, and baseline direct-fire damage:

  • Peashooter & Repeater: The foundational single and double straight-shooting attackers.
  • Sunflower: The bedrock economic engine that drops 25 sun every 24 seconds.
  • Wall-nut & Potato Mine: Wall-nut provides early wave stalling (4,000 durability), allowing players to stockpile sun. Potato Mine costs only 25 sun and defeats early Coneheads or standard zombies, trading a 15-second setup window for high economic efficiency.
  • Cherry Bomb & Snow Pea: Cherry Bomb serves as an instant-clearing failsafe against packed clusters, while Snow Pea introduces crowd stalling to double the defensive firing window.
  • Chomper & Puff-shroom: Chomper can instantly dispatch high-health targets like Bucketheads, though its 42-second digestion time leaves it vulnerable. Puff-shroom is unlocked on Level 1-10, serving as the bridge into nocturnal stages.

Night Stage (Levels 2-1 through 2-10)

During nighttime levels, natural sun ceases falling from the sky, forcing total reliance on planted economy:

  • Sun-shroom: The primary nighttime sun producer. It starts by producing 15-value sun drops before maturing into full 25-sun production after 120 seconds, offsetting early sun scarcity with a cheap 25-sun entry cost.
  • Puff-shroom: Because Puff-shroom costs 0 sun, community players frequently spam full columns of them in early night waves to absorb and eliminate basic zombies without spending sun.
  • Fume-shroom: Shoots penetrating gas across 4 tiles, allowing you to damage Screen Door Zombies directly without having to break their metal doors first.
  • Grave Buster: Planted directly on tombstones to remove them over 4.5 seconds. Removing graves prevents zombies from rising directly behind your frontline during the final assault wave.
  • Hypno-shroom & Scaredy-shroom: Hypno-shroom turns high-tier threats (such as Football Zombies) into friendly units. Scaredy-shroom acts as an inexpensive 25-sun long-range attacker, though it stops shooting if zombies close within 1 tile.
  • Ice-shroom & Doom-shroom: Screen-wide tactical options. Ice-shroom completely immobilizes all enemies on screen for 4 seconds, followed by 15 seconds of chilled movement. Doom-shroom clears virtually all zombies across a massive 25-tile radius for 125 sun, but leaves an unplantable crater that takes 180 seconds to heal.

Pool Stage (Levels 3-1 through 3-10)

The backyard features two center water lanes that require special handling:

  • Lily Pad: Serves as the mandatory floating foundation needed to deploy non-aquatic plants on the water.
  • Tangle Kelp & Sea-shroom: Tangle Kelp drags underwater threats down instantly for 25 sun. Sea-shroom provides free 0-sun spore attacks on water tiles, though it has a slow 30-second card recharge.
  • Squash: For 50 sun, Squash crushes high-health single targets like the newly introduced Zomboni or Football Zombies with minimal delay.
  • Spikeweed: Planted on grass to pop Zomboni vehicle tires instantly, preventing them from laying ice rinks.
  • Torchwood: Multiplies regular pea damage from 20 to 40 while adding small splash damage. Note that passing ice peas through Torchwood melts them into standard fire peas, canceling the slow effect.
  • Tall-nut: Features 8,000 HP and sufficient height to physically block jumping Pole Vaulting Zombies and Dolphin Rider Zombies.

Fog Stage (Levels 4-1 through 4-10)

Fog levels combine nighttime water mechanics with dense fog obscuring the right half of the board:

  • Plantern & Blover: Plantern permanently reveals fog in a surrounding radius. Blover temporarily clears fog across the board for 24 seconds and instantly blows away all airborne Balloon Zombies.
  • Cactus: Extends upward to pop Balloon Zombies from the ground.
  • Split Pea & Starfruit: Split Pea counters Digger Zombies by shooting backwards. Starfruit fires five stars along multiple diagonal trajectories, effectively covering blind spots and bypassing directional shields.
  • Pumpkin: An armor unit with 4,000 HP placed directly on top of an existing plant, creating fortified defense lines without occupying additional lawn tiles.
  • Magnet-shroom: Strips metallic defenses from approaching enemies, instantly removing Buckethead buckets, Football helmets, Screen Doors, and Digger pickaxes within a 3-tile radius.

Roof Stage (Levels 5-1 through 5-10)

The roof features an upward incline on the left side that completely blocks straight horizontal pea attacks:

  • Flower Pot: The mandatory base tile required for every plant placed on the roof.
  • Cabbage-pult, Kernel-pult, & Melon-pult: Catapult plants lob projectiles in arcs, allowing them to bypass the roof's slope and hit shielded zombies directly. Kernel-pult brings a 25% chance to lob butter, which immobilizes targets for 4 seconds. Melon-pult delivers heavy 80-damage impacts accompanied by 26-damage splash effects across adjacent tiles.
  • Coffee Bean: Wakes up nocturnal mushrooms (Fume-shrooms, Magnet-shrooms, Gloom-shrooms, Doom-shrooms) for daytime and roof use.
  • Garlic: Forces zombies that take a bite to divert immediately into the lane above or below.
  • Umbrella Leaf: Shields a 3x3 tile perimeter from Bungee Zombies and incoming basketballs lobbed by Catapult Zombies.
  • Marigold: Periodically drops silver and gold coins, serving strictly as a currency-farming unit.

Crazy Dave's Twiddydinkies: Shop Upgrade Plants

After finding Crazy Dave's Car Key in Level 3-4, his store opens with advanced purple upgrade cards. These cards cost a cumulative $98,000 to buy out completely:

  1. Gatling Pea ($5,000): Upgraded on top of a Repeater. Fires four peas simultaneously. Combining Gatling Pea lines with Torchwood produces high straight-lane single-target DPS.
  2. Twin Sunflower ($5,000): Upgraded on top of a Sunflower. Doubles sun production per tile, which is vital for late-game survival layouts where space is constrained.
  3. Gloom-shroom ($7,500): Upgraded on top of a Fume-shroom. Attacks in a 360-degree radius around itself, hitting surrounding tiles with piercing fumes.
  4. Cattail ($10,000): Upgraded on top of a Lily Pad in pool lanes. Shoots rapid homing spikes across any lane on the entire board and automatically shoots down airborne Balloon Zombies.
  5. Winter Melon ($10,000): Upgraded on top of a Melon-pult. Applies heavy area splash damage combined with an icy slowing effect that affects groups of incoming zombies.
  6. Gold Magnet ($3,000): Upgraded on top of a Magnet-shroom. Automatically vacuums all dropped coins and diamonds on screen, removing manual collection busywork during coin-farming setups.
  7. Spikerock ($7,500): Upgraded on top of a Spikeweed. Deals doubled ground damage and can absorb up to three vehicle punctures or Gargantuar smashes before breaking.
  8. Cob Cannon ($20,000): Requires two horizontally adjacent Kernel-pults in the same row. Acts as a player-targeted missile silo dealing 1,800 damage across a 3x3 blast radius with a 35-second reload cycle.
  9. Imitater ($30,000): Allows you to bring two seed packets of the same plant into a stage, effectively halving cooldown times for slow-charging plants like Potato Mines, Cherry Bombs, and Pumpkins.

Zen Garden Collection Requirements

To unlock the Enlightened achievement, players must obtain all 39 standard plant species and place them across three specialized garden habitats. Upgrade cards (purple cards) do not drop as Zen Garden sprouts.

  • Main Zen Garden (28 plants): Peashooter, Sunflower, Cherry Bomb, Wall-nut, Potato Mine, Snow Pea, Chomper, Repeater, Grave Buster, Squash, Threepeater, Jalapeno, Spikeweed, Torchwood, Tall-nut, Plantern, Cactus, Blover, Split Pea, Starfruit, Pumpkin, Cabbage-pult, Kernel-pult, Coffee Bean, Garlic, Umbrella Leaf, Marigold, Melon-pult.
  • Mushroom Garden (8 plants): Puff-shroom, Sun-shroom, Fume-shroom, Hypno-shroom, Scaredy-shroom, Ice-shroom, Doom-shroom, Magnet-shroom.
  • Aquarium Garden (3 plants): Lily Pad, Tangle Kelp, Sea-shroom.

Sprouts drop randomly from defeating higher-tier zombies. Community testing indicates that replaying conveyor-belt finale stages (Levels 1-10, 2-10, 3-10, 4-10, and 5-9) or pushing into Survival Endless provides the highest density of zombie kills to farm these drops efficiently.


Top Metas & Plant Synergies

Analysis of high-wave survival records and community tier lists highlights several staple plant interactions:

  • The Gloom-Garlic Funnel: Placing Garlic on outer lanes funnels walking zombies into central rows containing Gloom-shrooms shielded by Pumpkins. Because Gloom-shroom attacks in a full 360-degree circle around its tile, funneled swarms are rapidly eliminated within overlapping gas clouds.
  • Winter Melon Crowd Control: Because Winter Melon deals heavy damage while slowing entire clusters of enemies, positioning two to four Winter Melons covers the entire board with slow debuffs, effectively doubling the time your other defenses have to attack incoming waves.
  • Cob Cannon Batteries for Endless Waves: In Survival Endless (Flags 20 to 40+), normal projectile plants struggle to keep pace with the health pools of multiple Gargantuars. Staggering 4 to 8 Cob Cannons allows players to manually cycle 1,800-damage artillery strikes across approaching hordes to manage incoming waves.

Frequently Asked Questions

How many plants are in Plants vs. Zombies: Replanted?

There are 49 primary plants listed in the Almanac. 40 plants unlock naturally through Adventure Mode, and 9 upgrade/special plants are purchased from Crazy Dave's shop for $98,000 total.

Does PvZ: Replanted include brand-new plants?

No brand-new permanent plants are added to the Suburban Almanac in the base game. The core roster consists of the original 49 plants from the classic 2009 release, faithfully remastered with upscaled graphics, widescreen support, and console/Steam Deck control adaptations.

What is the easiest way to unlock the "Morticulturalist" achievement?

Complete Adventure Mode once to secure the first 40 plants, then replay mini-games (such as Last Stand or Wall-nut Bowling) or use Marigold coin-farming setups to amass the $98,000 required to buy out all 9 shop upgrade plants from Crazy Dave.

Why do my mushrooms fall asleep during the day?

Mushroom-type plants (such as Puff-shrooms, Fume-shrooms, and Doom-shrooms) naturally sleep during daytime and roof levels. You must plant a Coffee Bean (75 sun) directly on top of the sleeping mushroom to wake it up for combat.